using System; using Server; namespace Server.Items { public class GreaterStrengthPotion : BaseStrengthPotion { public override int StrOffset{ get{ return 20; } } public override TimeSpan Duration{ get{ return TimeSpan.FromMinutes( 2.0 ); } } [Constructable] public GreaterStrengthPotion() : base( PotionEffect.StrengthGreater ) { } public GreaterStrengthPotion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }