using System; namespace Server.Items { public class FurnitureDyeTub : DyeTub { public override bool AllowDyables{ get{ return false; } } public override bool AllowFurniture{ get{ return true; } } public override int TargetMessage{ get{ return 501019; } } // Select the furniture to dye. public override int FailMessage{ get{ return 501021; } } // That is not a piece of furniture. [Constructable] public FurnitureDyeTub() { Name = "furniture paint tub"; } public FurnitureDyeTub( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }