using System; using Server.Network; using Server.Items; using Server.Engines.Harvest; namespace Server.Items { [FlipableAttribute( 0x26BA, 0x26C4 )] public class Scythe : BasePoleArm { public override int UOStrengthReq{ get{ return 45; } } public override int UOMinDamage{ get{ return 15; } } public override int UOMaxDamage{ get{ return 18; } } public override int UOSpeed{ get{ return 32; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 100; } } public override HarvestSystem HarvestSystem{ get{ return null; } } [Constructable] public Scythe() : base( 0x26BA ) { Weight = 5.0; } public Scythe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 15.0 ) Weight = 5.0; } } }