using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a phoenix corpse" )] public class Phoenix : BaseCreature { [Constructable] public Phoenix() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a phoenix"; Body = 224; Hue = 1184; BaseSoundID = 0x8F; SetStr( 504, 700 ); SetDex( 202, 300 ); SetInt( 504, 700 ); SetHits( 340, 383 ); SetDamage( 25 ); SetSkill( SkillName.Concentration, 90.2, 100.0 ); SetSkill( SkillName.Magery, 90.2, 100.0 ); SetSkill( SkillName.Meditation, 75.1, 100.0 ); SetSkill( SkillName.MagicResist, 86.0, 135.0 ); SetSkill( SkillName.Tactics, 80.1, 90.0 ); SetSkill( SkillName.HandToHand, 90.1, 100.0 ); Fame = 15000; Karma = 0; VirtualArmor = 60; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Rich ); } public override int Meat{ get{ return 1; } } public override MeatType MeatType{ get{ return MeatType.Bird; } } public override int Feathers{ get{ return 36; } } public Phoenix( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }