using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a hare corpse" )] public class Rabbit : BaseCreature { [Constructable] public Rabbit() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a rabbit"; Body = 205; if ( 0.5 >= Utility.RandomDouble() ) Hue = Utility.RandomAnimalHue(); SetStr( 6, 10 ); SetDex( 26, 38 ); SetInt( 6, 14 ); SetHits( 4, 6 ); SetMana( 0 ); SetDamage( 1 ); SetSkill( SkillName.MagicResist, 5.0 ); SetSkill( SkillName.Tactics, 5.0 ); SetSkill( SkillName.HandToHand, 5.0 ); Fame = 0; Karma = 0; VirtualArmor = 6; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 1; } } public override int GetAngerSound(){ return 0x0C9; } public override int GetIdleSound(){ return 0x0C9; } public override int GetAttackSound(){ return 0x0CA; } public override int GetHurtSound(){ return 0x0CA; } public override int GetDeathSound(){ return 0x0CB; } public Rabbit(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }