using System; using System.Collections; using Server.Targeting; using Server.Network; namespace Server.Mobiles { public class CitizenAI : BaseAI { public CitizenAI(BaseCreature m) : base (m) { } public override bool DoActionWander() { return false; } public override bool DoActionCombat() { return false; } public override bool DoActionBackoff() { return false; } public override bool DoActionFlee() { return false; } } }