using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "an insect corpse" )] public class Shaclaw : BaseCreature { [Constructable] public Shaclaw() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a shaclaw"; Body = 283; BaseSoundID = 0x4EA; AnimationMod = 1; SetStr( 796, 825 ); SetDex( 86, 105 ); SetInt( 50, 70 ); SetHits( 478, 495 ); SetDamage( 16, 22 ); SetSkill( SkillName.MagicResist, 49.1, 60.0 ); SetSkill( SkillName.Tactics, 97.6, 100.0 ); SetSkill( SkillName.HandToHand, 90.1, 92.5 ); Fame = 14000; Karma = -14000; VirtualArmor = 60; AddItem( new LighterSource() ); AddItem( new DeadlyPoisonPotion() ); } public override Poison PoisonImmune{ get{ return Poison.Deadly; } } public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Regular : Poison.Greater); } } public override int GetDeathSound() { return Utility.RandomList( 0x4EE, 0x4EF ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); AddLoot( LootPack.Gems, 8 ); } public Shaclaw( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }