using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a blood elemental corpse" )] public class BloodElemental : BaseCreature { public override double DispelDifficulty{ get{ return 119.5; } } public override double DispelFocus{ get{ return 45.0; } } [Constructable] public BloodElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a blood elemental"; Body = 16; Hue = Utility.RandomList( 37, 38 ); BaseSoundID = 278; SetStr( 526, 615 ); SetDex( 66, 85 ); SetInt( 226, 350 ); SetHits( 316, 369 ); SetDamage( 17, 27 ); SetSkill( SkillName.Concentration, 85.1, 100.0 ); SetSkill( SkillName.Magery, 85.1, 100.0 ); SetSkill( SkillName.Meditation, 10.4, 50.0 ); SetSkill( SkillName.MagicResist, 80.1, 95.0 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.HandToHand, 80.1, 100.0 ); Fame = 12500; Karma = -12500; VirtualArmor = 60; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Rich ); } public BloodElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }