using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "an ettins corpse" )] public class SnowEttin : BaseCreature { [Constructable] public SnowEttin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an ettin"; Body = 102; BaseSoundID = 367; SetStr( 136, 165 ); SetDex( 56, 75 ); SetInt( 31, 55 ); SetHits( 82, 99 ); SetDamage( 7, 17 ); SetSkill( SkillName.MagicResist, 40.1, 55.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.HandToHand, 50.1, 60.0 ); Fame = 3000; Karma = -3000; VirtualArmor = 38; } public override void GenerateLoot() { AddLoot( LootPack.Meager ); AddLoot( LootPack.Average ); AddLoot( LootPack.LowPotions ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 4; } } public SnowEttin( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }