using System; using Server; using System.Collections; using System.Collections.Generic; using Server.Mobiles; using Server.Items; using Server.ContextMenus; namespace Server.Mobiles { [CorpseName( "a teradactyl corpse" )] public class Teradactyl : BaseCreature { [Constructable] public Teradactyl() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a teradactyl"; Body = 88; Hue = Utility.RandomSnakeHue(); BaseSoundID = 0x275; SetStr( 202, 240 ); SetDex( 153, 172 ); SetInt( 51, 90 ); SetHits( 125, 141 ); SetDamage( 8, 19 ); SetSkill( SkillName.Tactics, 65.1, 90.0 ); SetSkill( SkillName.HandToHand, 65.1, 80.0 ); Fame = 4000; Karma = -4000; VirtualArmor = 40; } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override int Meat{ get{ return 10; } } public override int Hides{ get{ return 20; } } public Teradactyl( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }