using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a giant toad corpse" )] [TypeAlias( "Server.Mobiles.Gianttoad" )] public class GiantToad : BaseCreature { [Constructable] public GiantToad() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a giant toad"; Body = 80; BaseSoundID = 0x26B; SetStr( 76, 100 ); SetDex( 6, 25 ); SetInt( 11, 20 ); SetHits( 46, 60 ); SetMana( 0 ); SetDamage( 5, 17 ); SetSkill( SkillName.MagicResist, 25.1, 40.0 ); SetSkill( SkillName.Tactics, 40.1, 60.0 ); SetSkill( SkillName.HandToHand, 40.1, 60.0 ); Fame = 750; Karma = -750; VirtualArmor = 24; } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public override int Hides{ get{ return 12; } } public GiantToad(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( version < 1 ) { AI = AIType.AI_Melee; FightMode = FightMode.Closest; } } } }