using System; using Server; using Server.Items; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a lava serpent corpse" )] [TypeAlias( "Server.Mobiles.Lavaserpant" )] public class LavaSerpent : BaseCreature { [Constructable] public LavaSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a lava serpent"; Body = 21; Hue = 1188; BaseSoundID = 219; SetStr( 386, 415 ); SetDex( 56, 80 ); SetInt( 66, 85 ); SetHits( 232, 249 ); SetMana( 0 ); SetDamage( 10, 22 ); SetSkill( SkillName.MagicResist, 25.3, 70.0 ); SetSkill( SkillName.Tactics, 65.1, 70.0 ); SetSkill( SkillName.HandToHand, 60.1, 80.0 ); Fame = 4500; Karma = -4500; VirtualArmor = 40; PackItem( new SulfurousAsh( 3 ) ); PackItem( new Bone() ); AddItem( new LightSource() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override bool HasBreath{ get{ return true; } } // fire breath enabled public override int Meat{ get{ return 4; } } public override int Hides{ get{ return 15; } } public LavaSerpent(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( BaseSoundID == -1 ) BaseSoundID = 219; } } }