using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a snake corpse" )] public class Snake : BaseCreature { [Constructable] public Snake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a snake"; Body = 52; Hue = Utility.RandomSnakeHue(); BaseSoundID = 0xDB; SetStr( 22, 34 ); SetDex( 16, 25 ); SetInt( 6, 10 ); SetHits( 15, 19 ); SetMana( 0 ); SetDamage( 1, 4 ); SetSkill( SkillName.Poisoning, 50.1, 70.0 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 19.3, 34.0 ); SetSkill( SkillName.HandToHand, 19.3, 34.0 ); Fame = 300; Karma = -300; VirtualArmor = 16; } public override Poison PoisonImmune{ get{ return Poison.Lesser; } } public override Poison HitPoison{ get{ return Poison.Lesser; } } public override int Meat{ get{ return 1; } } public Snake(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }