using System; using System.Collections; using Server; using Server.Items; namespace Server.Mobiles { public class BardGuildmaster : BaseGuildmaster { public override NpcGuild NpcGuild{ get{ return NpcGuild.BardsGuild; } } [Constructable] public BardGuildmaster() : base( "bard" ) { SetSkill( SkillName.Archery, 80.0, 100.0 ); SetSkill( SkillName.Discordance, 80.0, 100.0 ); SetSkill( SkillName.Musicianship, 80.0, 100.0 ); SetSkill( SkillName.Peacemaking, 80.0, 100.0 ); SetSkill( SkillName.Provocation, 80.0, 100.0 ); SetSkill( SkillName.Swords, 80.0, 100.0 ); } public override void InitSBInfo() { SBInfos.Add( new SBBard() ); } public override void InitOutfit() { base.InitOutfit(); AddItem( new FeatheredHat( Utility.RandomHue() ) ); } public BardGuildmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }