using System; using System.Collections.Generic; using Server; using Server.Items; namespace Server.Mobiles { public class Ranger : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } [Constructable] public Ranger() : base( "the ranger" ) { SetSkill( SkillName.Searching, 65.0, 88.0 ); SetSkill( SkillName.Hiding, 45.0, 68.0 ); SetSkill( SkillName.Archery, 65.0, 88.0 ); SetSkill( SkillName.Tracking, 65.0, 88.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBRangedWeapon() ); m_SBInfos.Add( new SBRanger() ); } public override void InitOutfit() { switch ( Utility.Random( 4 ) ) { case 0: AddItem( new Bow() ); break; case 1: AddItem( new Bow() ); break; case 2: AddItem( new Crossbow() ); break; case 3: AddItem( new HeavyCrossbow() ); break; } AddItem( new FeatheredHat( Utility.RandomNeutralHue() ) ); AddItem( new LeatherArms() ); AddItem( new LeatherChest() ); AddItem( new LeatherGloves() ); AddItem( new LeatherGorget() ); AddItem( new LeatherLegs() ); AddItem( new Boots() ); } public Ranger( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }