using System; using System.Collections; using Server.Targeting; using Server.Network; namespace Server.Spells.First { public class ReactiveArmorSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Reactive Armor", "Flam Sanct", 236, 9011, Reagent.Garlic, Reagent.SpidersSilk, Reagent.SulfurousAsh ); public override SpellCircle Circle { get { return SpellCircle.First; } } public ReactiveArmorSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override bool CheckCast() { if ( Caster.MeleeDamageAbsorb > 0 ) { Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect. return false; } else if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) ) { Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time. return false; } return true; } private static Hashtable m_Table = new Hashtable(); public override void OnCast() { if ( Caster.MeleeDamageAbsorb > 0 ) { Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect. } else if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) ) { Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time. } else if ( CheckSequence() ) { if ( Caster.BeginAction( typeof( DefensiveSpell ) ) ) { int value = (int)(Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Meditation].Value + Caster.Skills[SkillName.Concentration].Value); value /= 3; if ( value < 0 ) value = 1; else if ( value > 75 ) value = 75; Caster.MeleeDamageAbsorb = value; Caster.FixedParticles( 0x376A, 9, 32, 5008, EffectLayer.Waist ); Caster.PlaySound( 0x1F2 ); } else { Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time. } } FinishSequence(); } } }