using System; using System.Collections.Generic; using Server.Network; using Server.Items; using Server.Targeting; using Server.Engines.PartySystem; namespace Server.Spells.Fourth { public class ArchProtectionSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Arch Protection", "Vas Uus Sanct", 215, 9011, Reagent.Garlic, Reagent.Ginseng, Reagent.MandrakeRoot, Reagent.SulfurousAsh ); public override SpellCircle Circle { get { return SpellCircle.Fourth; } } public ArchProtectionSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( IPoint3D p ) { if ( !Caster.CanSee( p ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( CheckSequence() ) { SpellHelper.Turn( Caster, p ); SpellHelper.GetSurfaceTop( ref p ); List targets = new List(); Map map = Caster.Map; if ( map != null ) { Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 ); // PASSIVE CHECK IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), (3+(int)(Caster.Skills[SkillName.Concentration].Value/20)) ); foreach ( Mobile m in eable ) { if ( Caster.CanBeBeneficial( m, false ) ) targets.Add( m ); } eable.Free(); } Effects.PlaySound( p, Caster.Map, 0x299 ); int val = (int)(Caster.Skills[SkillName.Magery].Value/10.0 + 1); Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 ); val = val + (int)(Caster.Skills[SkillName.Concentration].Value/20.0); if ( targets.Count > 0 ) { for ( int i = 0; i < targets.Count; ++i ) { Mobile m = targets[i]; if ( m.BeginAction( typeof( ArchProtectionSpell ) ) ) { Caster.DoBeneficial( m ); m.VirtualArmorMod += val; new InternalTimer( m, Caster, val ).Start(); m.FixedParticles( 0x375A, 9, 20, 5027, EffectLayer.Waist ); m.PlaySound( 0x1F7 ); } } } } FinishSequence(); } private class InternalTimer : Timer { private Mobile m_Owner; private int m_Val; public InternalTimer( Mobile target, Mobile caster, int val ) : base( TimeSpan.FromSeconds( 0 ) ) { double time = caster.Skills[SkillName.Magery].Value * 1.2; if ( time > 144 ) time = 144; Delay = TimeSpan.FromSeconds( time ); Priority = TimerPriority.OneSecond; m_Owner = target; m_Val = val; } protected override void OnTick() { m_Owner.EndAction( typeof( ArchProtectionSpell ) ); m_Owner.VirtualArmorMod -= m_Val; if ( m_Owner.VirtualArmorMod < 0 ) m_Owner.VirtualArmorMod = 0; } } private class InternalTarget : Target { private ArchProtectionSpell m_Owner; public InternalTarget( ArchProtectionSpell owner ) : base( 12, true, TargetFlags.None ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { IPoint3D p = o as IPoint3D; if ( p != null ) m_Owner.Target( p ); } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }