using System; using System.Collections.Generic; using Server.Network; using Server.Items; using Server.Targeting; namespace Server.Spells.Seventh { public class ChainLightningSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Chain Lightning", "Vas Ort Grav", 209, 9022, false, Reagent.BlackPearl, Reagent.Bloodmoss, Reagent.MandrakeRoot, Reagent.SulfurousAsh ); public override SpellCircle Circle { get { return SpellCircle.Seventh; } } public ChainLightningSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public override bool DelayedDamage{ get{ return true; } } public void Target( IPoint3D p ) { if ( !Caster.CanSee( p ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() ) { SpellHelper.Turn( Caster, p ); if ( p is Item ) p = ((Item)p).GetWorldLocation(); List targets = new List(); Map map = Caster.Map; if ( map != null ) { IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), 2 ); foreach ( Mobile m in eable ) { if ( SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) ) { targets.Add( m ); } } eable.Free(); } double damage = Utility.Random( 27, 22 ); if ( targets.Count > 0 ) { damage /= targets.Count; double toDeal; for ( int i = 0; i < targets.Count; ++i ) { toDeal = damage; Mobile m = targets[i]; toDeal *= GetDamageScalar( m ); if ( CheckResisted( m ) ) { toDeal *= 0.5; m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy. } toDeal *= GetDamageScalar( m ); Caster.DoHarmful( m ); SpellHelper.Damage( this, m, toDeal ); m.BoltEffect( 0 ); } } else { Caster.PlaySound ( 0x29 ); } } FinishSequence(); } private class InternalTarget : Target { private ChainLightningSpell m_Owner; public InternalTarget( ChainLightningSpell owner ) : base( 12, true, TargetFlags.None ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { IPoint3D p = o as IPoint3D; if ( p != null ) m_Owner.Target( p ); } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }