using System; using Server.Targeting; using Server.Network; namespace Server.Spells.Seventh { public class FlameStrikeSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Flame Strike", "Kal Vas Flam", 245, 9042, Reagent.SpidersSilk, Reagent.SulfurousAsh ); public override SpellCircle Circle { get { return SpellCircle.Seventh; } } public FlameStrikeSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public override bool DelayedDamage{ get{ return true; } } public void Target( Mobile m ) { if ( !Caster.CanSee( m ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( CheckHSequence( m ) ) { SpellHelper.Turn( Caster, m ); SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); double damage = Utility.Random( 27, 22 ); if ( CheckResisted( m ) ) { damage *= 0.6; m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy. } damage *= GetDamageScalar( m ); m.FixedParticles( 0x3709, 10, 30, 5052, EffectLayer.LeftFoot ); m.PlaySound( 0x208 ); SpellHelper.Damage( this, m, damage ); } FinishSequence(); } private class InternalTarget : Target { private FlameStrikeSpell m_Owner; public InternalTarget( FlameStrikeSpell owner ) : base( 12, false, TargetFlags.Harmful ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) { m_Owner.Target( (Mobile)o ); } } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }