using System; using Server; using Server.Guilds; using Server.Prompts; namespace Server.Gumps { public class GuildNamePrompt : Prompt { private Mobile m_Mobile; private Guild m_Guild; public GuildNamePrompt( Mobile m, Guild g ) { m_Mobile = m; m_Guild = g; } public override void OnCancel( Mobile from ) { if ( GuildGump.BadLeader( m_Mobile, m_Guild ) ) return; GuildGump.EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) ); } public override void OnResponse( Mobile from, string text ) { if ( GuildGump.BadLeader( m_Mobile, m_Guild ) ) return; text = text.Trim(); if ( text.Length > 40 ) text = text.Substring( 0, 40 ); if ( text.Length > 0 ) { if ( Guild.FindByName( text ) != null ) { m_Mobile.SendMessage( "{0} conflicts with the name of an existing guild.", text ); } else { m_Guild.Name = text; m_Guild.GuildMessage( 1018024, true, text ); // The name of your guild has changed: } } GuildGump.EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) ); } } }