using System; namespace Server.Engines.Harvest { public class HarvestSoundTimer : Timer { private Mobile m_From; private Item m_Tool; private HarvestSystem m_System; private HarvestDefinition m_Definition; private object m_ToHarvest, m_Locked; private bool m_Last; public HarvestSoundTimer( Mobile from, Item tool, HarvestSystem system, HarvestDefinition def, object toHarvest, object locked, bool last ) : base( def.EffectSoundDelay ) { m_From = from; m_Tool = tool; m_System = system; m_Definition = def; m_ToHarvest = toHarvest; m_Locked = locked; m_Last = last; } protected override void OnTick() { m_System.DoHarvestingSound( m_From, m_Tool, m_Definition, m_ToHarvest ); if ( m_Last ) m_System.FinishHarvesting( m_From, m_Tool, m_Definition, m_ToHarvest, m_Locked ); } } }