using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x144f, 0x1454 )] public class BoneChest : BaseArmor { public override int InitMinHits{ get{ return 25; } } public override int InitMaxHits{ get{ return 30; } } public override int UOStrReq{ get{ return 40; } } public override int UODexBonus{ get{ return -6; } } public override int ArmorBase{ get{ return 30; } } public override int RevertArmorBase{ get{ return 11; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } } public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } } [Constructable] public BoneChest() : base( 0x144F ) { Weight = 6.0; } public BoneChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); if ( Weight == 1.0 ) Weight = 6.0; } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }