using System; using Server; namespace Server.Items { [FlipableAttribute( 0x13BB, 0x13C0 )] public class ChainCoif : BaseArmor { public override int InitMinHits{ get{ return 35; } } public override int InitMaxHits{ get{ return 60; } } public override int UOStrReq{ get{ return 20; } } public override int ArmorBase{ get{ return 28; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } } [Constructable] public ChainCoif() : base( 0x13BB ) { Weight = 1.0; } public ChainCoif( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }