using System; using Server.Network; namespace Server.Items { [FlipableAttribute( 0x155E, 0x155F, 0x155C, 0x155D )] public class DecorativeBowWest : Item { [Constructable] public DecorativeBowWest() : base( Utility.Random( 0x155E, 2 ) ) { Movable = false; } public DecorativeBowWest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x155C, 0x155D, 0x155E, 0x155F )] public class DecorativeBowNorth : Item { [Constructable] public DecorativeBowNorth() : base( Utility.Random( 0x155C, 2 ) ) { Movable = false; } public DecorativeBowNorth( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1560, 0x1561, 0x1562, 0x1563 )] public class DecorativeAxeNorth : Item { [Constructable] public DecorativeAxeNorth() : base( Utility.Random( 0x1560, 2 ) ) { Movable = false; } public DecorativeAxeNorth( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1562, 0x1563, 0x1560, 0x1561 )] public class DecorativeAxeWest : Item { [Constructable] public DecorativeAxeWest() : base( Utility.Random( 0x1562, 2 ) ) { Movable = false; } public DecorativeAxeWest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class DecorativeSwordNorth : Item { private InternalItem m_Item; [Constructable] public DecorativeSwordNorth() : base( 0x1565 ) { Movable = false; m_Item = new InternalItem( this ); } public DecorativeSwordNorth( Serial serial ) : base( serial ) { } public override void OnLocationChange( Point3D oldLocation ) { if ( m_Item != null ) m_Item.Location = new Point3D( X - 1, Y, Z ); } public override void OnMapChange() { if ( m_Item != null ) m_Item.Map = Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Item != null ) m_Item.Delete(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Item ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Item = reader.ReadItem() as InternalItem; } private class InternalItem : Item { private DecorativeSwordNorth m_Item; public InternalItem( DecorativeSwordNorth item ) : base( 0x1564 ) { Movable = true; m_Item = item; } public InternalItem( Serial serial ) : base( serial ) { } public override void OnLocationChange( Point3D oldLocation ) { if ( m_Item != null ) m_Item.Location = new Point3D( X + 1, Y, Z ); } public override void OnMapChange() { if ( m_Item != null ) m_Item.Map = Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Item != null ) m_Item.Delete(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Item ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Item = reader.ReadItem() as DecorativeSwordNorth; } } } public class DecorativeSwordWest : Item { private InternalItem m_Item; [Constructable] public DecorativeSwordWest() : base( 0x1566 ) { Movable = false; m_Item = new InternalItem( this ); } public DecorativeSwordWest( Serial serial ) : base( serial ) { } public override void OnLocationChange( Point3D oldLocation ) { if ( m_Item != null ) m_Item.Location = new Point3D( X , Y - 1 , Z ); } public override void OnMapChange() { if ( m_Item != null ) m_Item.Map = Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Item != null ) m_Item.Delete(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Item ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Item = reader.ReadItem() as InternalItem; } private class InternalItem : Item { private DecorativeSwordWest m_Item; public InternalItem( DecorativeSwordWest item ) : base( 0x1567 ) { Movable = true; m_Item = item; } public InternalItem( Serial serial ) : base( serial ) { } public override void OnLocationChange( Point3D oldLocation ) { if ( m_Item != null ) m_Item.Location = new Point3D( X , Y + 1, Z ); } public override void OnMapChange() { if ( m_Item != null ) m_Item.Map = Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Item != null ) m_Item.Delete(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Item ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Item = reader.ReadItem() as DecorativeSwordWest; } } } public class DecorativeDAxeNorth : Item { private InternalItem m_Item; [Constructable] public DecorativeDAxeNorth() : base( 0x1569 ) { Movable = false; m_Item = new InternalItem( this ); } public DecorativeDAxeNorth( Serial serial ) : base( serial ) { } public override void OnLocationChange( Point3D oldLocation ) { if ( m_Item != null ) m_Item.Location = new Point3D( X - 1, Y, Z ); } public override void OnMapChange() { if ( m_Item != null ) m_Item.Map = Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Item != null ) m_Item.Delete(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Item ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Item = reader.ReadItem() as InternalItem; } private class InternalItem : Item { private DecorativeDAxeNorth m_Item; public InternalItem( DecorativeDAxeNorth item ) : base( 0x1568 ) { Movable = true; m_Item = item; } public InternalItem( Serial serial ) : base( serial ) { } public override void OnLocationChange( Point3D oldLocation ) { if ( m_Item != null ) m_Item.Location = new Point3D( X + 1, Y, Z ); } public override void OnMapChange() { if ( m_Item != null ) m_Item.Map = Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Item != null ) m_Item.Delete(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Item ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Item = reader.ReadItem() as DecorativeDAxeNorth; } } } public class DecorativeDAxeWest : Item { private InternalItem m_Item; [Constructable] public DecorativeDAxeWest() : base( 0x156A ) { Movable = false; m_Item = new InternalItem( this ); } public DecorativeDAxeWest( Serial serial ) : base( serial ) { } public override void OnLocationChange( Point3D oldLocation ) { if ( m_Item != null ) m_Item.Location = new Point3D( X , Y - 1 , Z ); } public override void OnMapChange() { if ( m_Item != null ) m_Item.Map = Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Item != null ) m_Item.Delete(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Item ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Item = reader.ReadItem() as InternalItem; } private class InternalItem : Item { private DecorativeDAxeWest m_Item; public InternalItem( DecorativeDAxeWest item ) : base( 0x156B ) { Movable = true; m_Item = item; } public InternalItem( Serial serial ) : base( serial ) { } public override void OnLocationChange( Point3D oldLocation ) { if ( m_Item != null ) m_Item.Location = new Point3D( X , Y + 1, Z ); } public override void OnMapChange() { if ( m_Item != null ) m_Item.Map = Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Item != null ) m_Item.Delete(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Item ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Item = reader.ReadItem() as DecorativeDAxeWest; } } } }