using System; using Server; using Server.Network; namespace Server.Items { public class FarmableCotton : FarmableCrop { public static int GetCropID() { return Utility.Random( 3153, 4 ); } public override Item GetCropObject() { return new Cotton(); } public override int GetPickedID() { return 3254; } [Constructable] public FarmableCotton() : base( GetCropID() ) { Name = "cotton"; } public FarmableCotton( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }