using System; using Server; using Server.Network; namespace Server.Items { public class FarmableTurnip : FarmableCrop { public static int GetCropID() { return Utility.Random( 3169, 3 ); } public override Item GetCropObject() { Turnip turnip = new Turnip(); turnip.ItemID = Utility.Random( 3385, 2 ); return turnip; } public override int GetPickedID() { return 3254; } [Constructable] public FarmableTurnip() : base( GetCropID() ) { Name = "turnip"; } public FarmableTurnip( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }