using System; using Server.Network; namespace Server.Items { [FlipableAttribute( 0xc77, 0xc78 )] public class Carrot : Food { [Constructable] public Carrot() : this( 1 ) { } [Constructable] public Carrot( int amount ) : base( amount, 0xc78 ) { this.Weight = 1.0; this.FillFactor = 1; } public Carrot( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0xc7b, 0xc7c )] public class Cabbage : Food { [Constructable] public Cabbage() : this( 1 ) { } [Constructable] public Cabbage( int amount ) : base( amount, 0xc7b ) { this.Weight = 1.0; this.FillFactor = 1; } public Cabbage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0xc6d, 0xc6e )] public class Onion : Food { [Constructable] public Onion() : this( 1 ) { } [Constructable] public Onion( int amount ) : base( amount, 0xc6d ) { this.Weight = 1.0; this.FillFactor = 1; } public Onion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0xc70, 0xc71 )] public class Lettuce : Food { [Constructable] public Lettuce() : this( 1 ) { } [Constructable] public Lettuce( int amount ) : base( amount, 0xc70 ) { this.Weight = 1.0; this.FillFactor = 1; } public Lettuce( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Tomato : Food { [Constructable] public Tomato() : this( 1 ) { } [Constructable] public Tomato( int amount ) : base( amount, 0x098F ) { Name = "tomato"; this.Weight = 1.0; this.FillFactor = 1; } public Tomato( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0xC6A, 0xC6B )] public class Pumpkin : Food { [Constructable] public Pumpkin() : this( 1 ) { } [Constructable] public Pumpkin( int amount ) : base( amount, 0xC6A ) { this.Weight = 1.0; this.FillFactor = 8; } public Pumpkin( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 ) { if ( FillFactor == 4 ) FillFactor = 8; if ( Weight == 5.0 ) Weight = 1.0; } } } public class SmallPumpkin : Food { [Constructable] public SmallPumpkin() : this( 1 ) { } [Constructable] public SmallPumpkin( int amount ) : base( amount, 0xC6C ) { this.Weight = 1.0; this.FillFactor = 8; } public SmallPumpkin( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }