using System; using Server; namespace Server.Items { public abstract class BaseLight : Item { private Timer m_Timer; private DateTime m_End; private bool m_BurntOut = false; private bool m_Burning = false; private bool m_Protected = false; private TimeSpan m_Duration = TimeSpan.Zero; public abstract int LitItemID{ get; } public virtual int UnlitItemID{ get { return 0; } } public virtual int BurntOutItemID{ get { return 0; } } public virtual int LitSound{ get { return 0x47; } } public virtual int UnlitSound{ get { return 0x3be; } } public virtual int BurntOutSound{ get { return 0x4b8; } } public static readonly bool Burnout = false; [CommandProperty( AccessLevel.GameMaster )] public bool Burning { get { return m_Burning; } set { if ( m_Burning != value ) { m_Burning = true; DoTimer( m_Duration ); } } } [CommandProperty( AccessLevel.GameMaster )] public bool BurntOut { get { return m_BurntOut; } set { m_BurntOut = value; } } [CommandProperty( AccessLevel.GameMaster )] public bool Protected { get { return m_Protected; } set { m_Protected = value; } } [CommandProperty( AccessLevel.GameMaster )] public TimeSpan Duration { get { if ( m_Duration != TimeSpan.Zero && m_Burning ) { return m_End - DateTime.Now; } else return m_Duration; } set { m_Duration = value; } } [Constructable] public BaseLight( int itemID ) : base( itemID ) { } public BaseLight( Serial serial ) : base( serial ) { } public virtual void PlayLitSound() { if ( LitSound != 0 ) { Point3D loc = GetWorldLocation(); Effects.PlaySound( loc, Map, LitSound ); } } public virtual void PlayUnlitSound() { int sound = UnlitSound; if ( m_BurntOut && BurntOutSound != 0 ) sound = BurntOutSound; if ( sound != 0 ) { Point3D loc = GetWorldLocation(); Effects.PlaySound( loc, Map, sound ); } } public virtual void Ignite() { if ( !m_BurntOut ) { PlayLitSound(); m_Burning = true; ItemID = LitItemID; DoTimer( m_Duration ); } } public virtual void Douse() { m_Burning = false; if ( m_BurntOut && BurntOutItemID != 0 ) ItemID = BurntOutItemID; else ItemID = UnlitItemID; if ( m_BurntOut ) m_Duration = TimeSpan.Zero; else if ( m_Duration != TimeSpan.Zero ) m_Duration = m_End - DateTime.Now; if ( m_Timer != null ) m_Timer.Stop(); PlayUnlitSound(); } public virtual void Burn() { m_BurntOut = true; Douse(); } private void DoTimer( TimeSpan delay ) { m_Duration = delay; if ( m_Timer != null ) m_Timer.Stop(); if ( delay == TimeSpan.Zero ) return; m_End = DateTime.Now + delay; m_Timer = new InternalTimer( this, delay ); m_Timer.Start(); } public override void OnDoubleClick( Mobile from ) { if ( m_BurntOut ) return; if ( m_Protected && from.AccessLevel == AccessLevel.Player ) return; if ( !from.InRange( this.GetWorldLocation(), 2 ) ) return; if ( m_Burning ) { if ( UnlitItemID != 0 ) Douse(); } else { Ignite(); } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); writer.Write( m_BurntOut ); writer.Write( m_Burning ); writer.Write( m_Duration ); writer.Write( m_Protected ); if ( m_Burning && m_Duration != TimeSpan.Zero ) writer.WriteDeltaTime( m_End ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_BurntOut = reader.ReadBool(); m_Burning = reader.ReadBool(); m_Duration = reader.ReadTimeSpan(); m_Protected = reader.ReadBool(); if ( m_Burning && m_Duration != TimeSpan.Zero ) DoTimer( reader.ReadDeltaTime() - DateTime.Now ); break; } } } private class InternalTimer : Timer { private BaseLight m_Light; public InternalTimer( BaseLight light, TimeSpan delay ) : base( delay ) { m_Light = light; Priority = TimerPriority.FiveSeconds; } protected override void OnTick() { if ( m_Light != null && !m_Light.Deleted ) m_Light.Burn(); } } } }