using System; using System.Collections; using Server; using Server.Network; using Server.Regions; using Server.Mobiles; namespace Server.Items { [FlipableAttribute( 0xA58, 0xA59 )] public class BedRolled : Item { [Constructable] public BedRolled() : base( 0xA58 ) { Weight = 5.0; Utility.RandomMinMax( 0xA58, 0xA59 ); } public BedRolled( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } private bool BedsNearby( Mobile from ) { foreach( Item i in GetItemsInRange( 20 ) ) { if ( i is Bedroll ) { Bedroll bed = (Bedroll)i; if ( bed.Owner == from ) return true; } } return false; } public override void OnDoubleClick( Mobile from ) { if ( from is PlayerMobile ) { PlayerMobile pm = (PlayerMobile)from; if ( BedsNearby( from ) ) { from.SendMessage( "You already have a bedroll laid out!" ); } else if ( !Server.Items.Kindling.EnemiesNearby( from ) ) { from.SendMessage( "It is not safe enough to setup camp!" ); } else if ( DateTime.Now >= pm.Bedroll ) { if ( !this.VerifyMove( from ) ) return; if ( !from.InRange( this.GetWorldLocation(), 2 ) ) { from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that. return; } Point3D bedLocation = GetBedLocation( from ); if ( bedLocation == Point3D.Zero ) { from.SendMessage( "There is not a spot nearby to place your bedroll." ); } else { if ( !this.Deleted && this.Parent == null ) from.PlaceInBackpack( this ); new Bedroll( from ).MoveToWorld( bedLocation, from.Map ); pm.Bedroll = DateTime.Now + TimeSpan.FromMinutes( 10.0 ); this.Delete(); } } else { from.SendMessage( "You can only lay out a bedroll every 10 minutes!" ); } } } private Point3D GetBedLocation( Mobile from ) { if ( !Kindling.CampAllowed( from ) ) return Point3D.Zero; if ( this.Parent == null ) return this.Location; ArrayList list = new ArrayList( 4 ); AddOffsetLocation( from, 0, -1, list ); AddOffsetLocation( from, -1, 0, list ); AddOffsetLocation( from, 0, 1, list ); AddOffsetLocation( from, 1, 0, list ); if ( list.Count == 0 ) return Point3D.Zero; int idx = Utility.Random( list.Count ); return (Point3D) list[idx]; } private void AddOffsetLocation( Mobile from, int offsetX, int offsetY, ArrayList list ) { Map map = from.Map; int x = from.X + offsetX; int y = from.Y + offsetY; Point3D loc = new Point3D( x, y, from.Z ); if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) ) { list.Add( loc ); } else { loc = new Point3D( x, y, map.GetAverageZ( x, y ) ); if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) ) list.Add( loc ); } } } }