using System; using System.Collections; using Server.Targeting; using Server.Items; using Server.Engines.Harvest; using System.Collections.Generic; using Server.ContextMenus; namespace Server.Items { public class FishingPole : BaseHarvestTool { public override HarvestSystem HarvestSystem{ get{ return Fishing.System; } } [Constructable] public FishingPole() : this( 50 ) { } [Constructable] public FishingPole( int uses ) : base( uses, 0x0DC0 ) { Layer = Layer.OneHanded; Weight = 8.0; } public override void OnDoubleClick( Mobile from ) { if ( from.Map != Map.Britannia ) from.SendMessage( "You cannot fish here!" ); else Fishing.System.BeginHarvesting( from, this ); } public FishingPole( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }