using System; using Server; namespace Server.Items { public class RefreshPotion : BaseRefreshPotion { public override double Refresh{ get{ return 0.25; } } [Constructable] public RefreshPotion() : base( PotionEffect.Refresh ) { } public RefreshPotion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }