using System; using Server; using Server.Network; using Server.Mobiles; namespace Server.Items { public enum DartTrapType { NorthWall, WestWall } public class DartTrap : BaseTrap { private Poison m_Poison; [CommandProperty( AccessLevel.GameMaster )] public Poison Poison { get{ return m_Poison; } set{ m_Poison = value; } } [CommandProperty( AccessLevel.GameMaster )] public DartTrapType Type { get { if ( ItemID >= 0x0403 && ItemID <=0x0408 ) return DartTrapType.WestWall; return DartTrapType.NorthWall; } set { ItemID = GetBaseID( value ); } } public static int GetBaseID( DartTrapType type ) { if ( type ==DartTrapType.NorthWall ) return 0x063F; return 0x0403; } [Constructable] public DartTrap() : this( DartTrapType.NorthWall ) { } [Constructable] public DartTrap( DartTrapType type ) : this( type, Poison.Lesser ) { } [Constructable] public DartTrap( Poison poison ) : this( DartTrapType.NorthWall, Poison.Lesser ) { } [Constructable] public DartTrap( DartTrapType type, Poison poison ) : base( GetBaseID( type ) ) { m_Poison = poison; Name = "dart trap"; } public override bool PassivelyTriggered{ get{ return false; } } public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.Zero; } } public override int PassiveTriggerRange{ get{ return 0; } } public override TimeSpan ResetDelay{ get{ return TimeSpan.FromSeconds( 0.0 ); } } public override void OnTrigger( Mobile from ) { base.OnTrigger( from ); Effects.SendLocationEffect( Location, Map, GetBaseID( this.Type ) + 1, 18, 3, GetEffectHue(), 0 ); Effects.PlaySound( Location, Map, 0x224 ); from.ApplyPoison( from, m_Poison ); from.LocalOverheadMessage( MessageType.Regular, 0x22, 502380 ); // A dart imbeds itself in your flesh! } public DartTrap( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version Poison.Serialize( m_Poison, writer ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_Poison = Poison.Deserialize( reader ); break; } } } } }