using System; using Server.Items; using Server.Network; using Server.Engines.Harvest; namespace Server.Items { [FlipableAttribute( 0xE86, 0xE85 )] public class Pickaxe : BaseAxe, IUsesRemaining { public override HarvestSystem HarvestSystem{ get{ return Mining.System; } } public override int UOStrengthReq{ get{ return 25; } } public override int UOMinDamage{ get{ return 1; } } public override int UOMaxDamage{ get{ return 15; } } public override int UOSpeed{ get{ return 35; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 60; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } } [Constructable] public Pickaxe() : base( 0xE86 ) { Weight = 11.0; UsesRemaining = 50; ShowUsesRemaining = true; } public Pickaxe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); ShowUsesRemaining = true; } } }