using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x1401, 0x1400 )] public class Kryss : BaseSword { public override int UOStrengthReq{ get{ return 10; } } public override int UOMinDamage{ get{ return 3; } } public override int UOMaxDamage{ get{ return 28; } } public override int UOSpeed{ get{ return 53; } } public override int DefHitSound{ get{ return 0x23C; } } public override int DefMissSound{ get{ return 0x238; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 90; } } public override SkillName DefSkill{ get{ return SkillName.Fencing; } } public override WeaponType DefType{ get{ return WeaponType.Piercing; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } } [Constructable] public Kryss() : base( 0x1401 ) { Weight = 2.0; } public Kryss( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 2.0; } } }