using System; using System.Collections; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a dead bird" )] public class GiantRaven : BaseCreature { [Constructable] public GiantRaven() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a giant raven"; Body = 224; Hue = 0x497; BaseSoundID = 0x2EE; SetStr( 126, 155 ); SetDex( 81, 105 ); SetInt( 16, 40 ); SetHits( 76, 93 ); SetMana( 0 ); SetDamage( 8, 13 ); SetSkill( SkillName.MagicResist, 25.1, 40.0 ); SetSkill( SkillName.Tactics, 70.1, 100.0 ); SetSkill( SkillName.HandToHand, 45.1, 70.0 ); Fame = 1000; Karma = -500; VirtualArmor = 24; } public override int Meat { get { return 5; } } public override MeatType MeatType{ get{ return MeatType.Bird; } } public override int Feathers{ get{ return 50; } } public GiantRaven( Serial serial ): base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)2 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }