using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a slimey corpse" )] public class Slime : BaseCreature { [Constructable] public Slime() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a slime"; Body = 51; BaseSoundID = 456; Hue = Utility.RandomSlimeHue(); SetStr( 22, 34 ); SetDex( 16, 21 ); SetInt( 16, 20 ); SetHits( 15, 19 ); SetDamage( 1, 5 ); SetSkill( SkillName.Poisoning, 30.1, 50.0 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 19.3, 34.0 ); SetSkill( SkillName.HandToHand, 19.3, 34.0 ); Fame = 300; Karma = -300; VirtualArmor = 8; } public override void GenerateLoot() { AddLoot( LootPack.Poor ); AddLoot( LootPack.Gems ); } public override Poison PoisonImmune{ get{ return Poison.Lesser; } } public override Poison HitPoison{ get{ return Poison.Lesser; } } public Slime( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }