using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a seeker corpse" )] public class Seeker : BaseCreature { [Constructable] public Seeker () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a seeker"; Body = 107; BaseSoundID = 377; SetStr( 296, 325 ); SetDex( 86, 105 ); SetInt( 291, 385 ); SetHits( 178, 195 ); SetDamage( 8, 19 ); SetSkill( SkillName.Concentration, 90.1, 100.0 ); SetSkill( SkillName.Magery, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 115.1, 130.0 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.HandToHand, 80.1, 100.0 ); Fame = 12500; Karma = -12500; VirtualArmor = Utility.RandomMinMax( 48, 51 ); } public override void GenerateLoot() { AddLoot( LootPack.Rich, 2 ); AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.Gems ); } public Seeker( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }