using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an ophidian corpse" )] [TypeAlias( "Server.Mobiles.OphidianJusticar", "Server.Mobiles.OphidianZealot" )] public class OphidianArchmage : BaseCreature { private static string[] m_Names = new string[] { "an ophidian justicar", "an ophidian zealot" }; [Constructable] public OphidianArchmage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = m_Names[Utility.Random( m_Names.Length )]; Body = 85; BaseSoundID = 639; SetStr( 281, 305 ); SetDex( 191, 215 ); SetInt( 226, 250 ); SetHits( 169, 183 ); SetStam( 36, 45 ); SetDamage( 5, 10 ); SetSkill( SkillName.Concentration, 95.1, 100.0 ); SetSkill( SkillName.Magery, 95.1, 100.0 ); SetSkill( SkillName.MagicResist, 75.0, 97.5 ); SetSkill( SkillName.Tactics, 65.0, 87.5 ); SetSkill( SkillName.HandToHand, 20.2, 60.0 ); Fame = 11500; Karma = -11500; VirtualArmor = 44; PackReg( 5, 15 ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.MedScrolls, 2 ); AddLoot( LootPack.MedPotions ); } public override int Meat{ get{ return 1; } } public OphidianArchmage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }