using System; using System.Collections; using Server.Items; using Server.Targeting; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a reptilian corpse" )] public class Silisk : BaseCreature { public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Lizardman; } } [Constructable] public Silisk () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "lizardman" ); HiddenTitle = "the silisk"; Body = 116; BaseSoundID = 417; CanSwim = true; SetStr( 166, 195 ); SetDex( 46, 65 ); SetInt( 46, 70 ); SetHits( 100, 117 ); SetMana( 0 ); SetDamage( 9, 11 ); SetSkill( SkillName.Poisoning, 45.1, 60.0 ); SetSkill( SkillName.MagicResist, 55.1, 70.0 ); SetSkill( SkillName.Tactics, 60.1, 70.0 ); SetSkill( SkillName.HandToHand, 70.1, 80.0 ); Fame = 3000; Karma = -3000; VirtualArmor = 32; } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 3; } } public override int Hides{ get{ return 15; } } public override Poison PoisonImmune{ get{ return Poison.Greater; } } public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Lesser : Poison.Regular); } } public Silisk( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }