using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a squid corpse" )] public class GiantSquid : BaseCreature { [Constructable] public GiantSquid() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a giant squid"; Body = 144; BaseSoundID = 353; Hue = 1084; SetStr( 556, 580 ); SetDex( 126, 145 ); SetInt( 26, 40 ); SetHits( 354, 368 ); SetMana( 0 ); SetDamage( 10, 20 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 45.1, 60.0 ); SetSkill( SkillName.HandToHand, 45.1, 60.0 ); Fame = 9000; Karma = -9000; VirtualArmor = 30; CanSwim = true; CantWalk = true; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); } public override bool BleedImmune{ get{ return true; } } public override int Hides{ get{ return 10; } } public override int Meat{ get{ return 28; } } public override MeatType MeatType{ get{ return MeatType.Fish; } } public GiantSquid( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }