using System; using System.Collections.Generic; using Server; namespace Server.Mobiles { public class Fighter : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } public override NpcGuild NpcGuild{ get{ return NpcGuild.WarriorsGuild; } } [Constructable] public Fighter() : base( "the fighter" ) { SetSkill( SkillName.Fencing, 45.0, 68.0 ); SetSkill( SkillName.Bludgeoning, 45.0, 68.0 ); SetSkill( SkillName.Swords, 45.0, 68.0 ); SetSkill( SkillName.Tactics, 36.0, 68.0 ); SetSkill( SkillName.Parry, 45.0, 68.0 ); } public override void InitSBInfo() { switch ( Utility.Random( 8 ) ) { case 0: { m_SBInfos.Add( new SBLeatherArmor() ); m_SBInfos.Add( new SBStuddedArmor() ); m_SBInfos.Add( new SBMetalShields() ); m_SBInfos.Add( new SBPlateArmor() ); m_SBInfos.Add( new SBHelmetArmor() ); m_SBInfos.Add( new SBChainmailArmor() ); m_SBInfos.Add( new SBRingmailArmor() ); break; } case 1: { m_SBInfos.Add( new SBStuddedArmor() ); m_SBInfos.Add( new SBLeatherArmor() ); m_SBInfos.Add( new SBMetalShields() ); m_SBInfos.Add( new SBHelmetArmor() ); break; } case 2: { m_SBInfos.Add( new SBMetalShields() ); m_SBInfos.Add( new SBPlateArmor() ); m_SBInfos.Add( new SBHelmetArmor() ); m_SBInfos.Add( new SBChainmailArmor() ); m_SBInfos.Add( new SBRingmailArmor() ); break; } case 3: { m_SBInfos.Add( new SBMetalShields() ); m_SBInfos.Add( new SBHelmetArmor() ); break; } case 4: case 5: case 6: case 7: { m_SBInfos.Add( new SBWeaponSmith() ); break; } } } public override void InitOutfit() { Server.Misc.CitizenDressing.CitizenDress( this, 1 ); } public Fighter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }