using System; using Server.Items; using Server.Misc; using Server.Network; using Server.Targeting; using Server.Mobiles; using Server.Spells.Second; using System.Collections.Generic; namespace Server.Spells { public abstract class Spell : ISpell { private Mobile m_Caster; private Item m_Scroll; private SpellInfo m_Info; private SpellState m_State; private DateTime m_StartCastTime; public SpellState State{ get{ return m_State; } set{ m_State = value; } } public Mobile Caster{ get{ return m_Caster; } } public SpellInfo Info{ get{ return m_Info; } } public string Name{ get{ return m_Info.Name; } } public string Mantra{ get{ return m_Info.Mantra; } } public Type[] Reagents{ get{ return m_Info.Reagents; } } public Item Scroll{ get{ return m_Scroll; } } public DateTime StartCastTime { get { return m_StartCastTime; } } private static TimeSpan NextSpellDelay = TimeSpan.FromSeconds( 0.75 ); private static TimeSpan AnimateDelay = TimeSpan.FromSeconds( 1.5 ); public virtual SkillName CastSkill{ get{ return SkillName.Magery; } } public virtual SkillName DamageSkill{ get{ return SkillName.Concentration; } } public virtual bool RevealOnCast{ get{ return true; } } public virtual bool ClearHandsOnCast{ get{ return Server.Misc.Settings.CastSpellsHoldingThings(); } } public virtual bool ShowHandMovement{ get{ return true; } } public virtual bool DelayedDamage{ get{ return false; } } public virtual bool DelayedDamageStacking { get { return true; } } //In reality, it's ANY delayed Damage spell that can't stack, but, only //Expo & Magic Arrow have enough delay and a short enough cast time to bring up //the possibility of stacking 'em. Note that a MA & an Explosion will stack, but //of course, two MA's won't. private static Dictionary m_ContextTable = new Dictionary(); private class DelayedDamageContextWrapper { private Dictionary m_Contexts = new Dictionary(); public void Add( Mobile m, Timer t ) { Timer oldTimer; if( m_Contexts.TryGetValue( m, out oldTimer ) ) { oldTimer.Stop(); m_Contexts.Remove( m ); } m_Contexts.Add( m, t ); } public void Remove( Mobile m ) { m_Contexts.Remove( m ); } } public void StartDelayedDamageContext( Mobile m, Timer t ) { if( DelayedDamageStacking ) return; //Sanity DelayedDamageContextWrapper contexts; if( !m_ContextTable.TryGetValue( GetType(), out contexts ) ) { contexts = new DelayedDamageContextWrapper(); m_ContextTable.Add( GetType(), contexts ); } contexts.Add( m, t ); } public void RemoveDelayedDamageContext( Mobile m ) { DelayedDamageContextWrapper contexts; if( !m_ContextTable.TryGetValue( GetType(), out contexts ) ) return; contexts.Remove( m ); } public void HarmfulSpell( Mobile m ) { if ( m is BaseCreature ) ((BaseCreature)m).OnHarmfulSpell( m_Caster ); } public Spell( Mobile caster, Item scroll, SpellInfo info ) { m_Caster = caster; m_Scroll = scroll; m_Info = info; } public virtual bool IsCasting{ get{ return m_State == SpellState.Casting; } } public virtual void OnCasterHurt() { //Confirm: Monsters and pets cannot be disturbed. if ( !Caster.Player ) return; if ( CheckHandToHand( Caster ) ) return; if ( IsCasting ) { object o = ProtectionSpell.Registry[m_Caster]; bool disturb = true; if ( o != null && o is double ) { if ( ((double)o) > Utility.RandomDouble()*100.0 ) disturb = false; } if ( disturb ) Disturb( DisturbType.Hurt, false, true ); } } public virtual void OnCasterKilled() { Disturb( DisturbType.Kill ); } public virtual void OnConnectionChanged() { FinishSequence(); } public virtual bool OnCasterMoving( Direction d ) { if ( IsCasting && BlocksMovement ) { m_Caster.SendLocalizedMessage( 500111 ); // You are frozen and can not move. return false; } return true; } public virtual bool OnCasterEquiping( Item item ) { if ( IsCasting ) Disturb( DisturbType.EquipRequest ); return true; } public virtual bool OnCasterUsingObject( object o ) { if ( m_State == SpellState.Sequencing ) Disturb( DisturbType.UseRequest ); return true; } public virtual bool OnCastInTown( Region r ) { return m_Info.AllowTown; } public virtual bool ConsumeReagents() { if ( m_Scroll != null || !m_Caster.Player ) return true; Container pack = m_Caster.Backpack; if ( pack == null ) return false; if ( pack.ConsumeTotal( m_Info.Reagents, m_Info.Amounts ) == -1 ) return true; return false; } public virtual int GetDamageFixed( Mobile m ) { return m.Skills[DamageSkill].Fixed; } public virtual double GetDamageSkill( Mobile m ) { return m.Skills[DamageSkill].Value; } public virtual double GetResistSkill( Mobile m ) { return m.Skills[SkillName.MagicResist].Value; } public virtual bool CheckHandToHand( Mobile m ) { return m.CheckSkill( SkillName.HandToHand, 0.0, 100.0 ); } public virtual double GetDamageScalar( Mobile target ) { double scalar = 1.0; double casterEI = m_Caster.Skills[DamageSkill].Value; double targetRS = target.Skills[SkillName.MagicResist].Value; if( casterEI > targetRS ) scalar = (1.0 + ((casterEI - targetRS) / 500.0)); else scalar = (1.0 + ((casterEI - targetRS) / 200.0)); // magery damage bonus, -25% at 0 skill, +0% at 100 skill, +5% at 120 skill scalar += (m_Caster.Skills[CastSkill].Value - 100.0) / 400.0; if ( m_Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 ) ) scalar *= ( m_Caster.Skills[SkillName.Concentration].Value / 50 ); if ( target is BaseCreature ) ((BaseCreature)target).AlterDamageScalarFrom( m_Caster, ref scalar ); if ( m_Caster is BaseCreature ) ((BaseCreature)m_Caster).AlterDamageScalarTo( target, ref scalar ); target.Region.SpellDamageScalar( m_Caster, target, ref scalar ); return scalar; } public virtual double GetSlayerDamageScalar( Mobile defender ) { Spellbook atkBook = Spellbook.FindEquippedSpellbook( m_Caster ); double scalar = 1.0; if( atkBook != null ) { SlayerEntry atkSlayer = SlayerGroup.GetEntryByName( atkBook.Slayer ); SlayerEntry atkSlayer2 = SlayerGroup.GetEntryByName( atkBook.Slayer2 ); if( atkSlayer != null && atkSlayer.Slays( defender ) || atkSlayer2 != null && atkSlayer2.Slays( defender ) ) { defender.FixedEffect( 0x37B9, 10, 5 ); //TODO: Confirm this displays on OSIs scalar = 2.0; } if( scalar != 1.0 ) return scalar; } return scalar; } public virtual void DoFizzle() { m_Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502632 ); // The spell fizzles. if ( m_Caster.Player ) { m_Caster.FixedEffect( 0x3735, 6, 30 ); m_Caster.PlaySound( 0x5C ); } } private CastTimer m_CastTimer; private AnimTimer m_AnimTimer; public void Disturb( DisturbType type ) { Disturb( type, true, false ); } public virtual bool CheckDisturb( DisturbType type, bool firstCircle, bool resistable ) { if ( resistable && m_Scroll is BaseWand ) return false; return true; } public void Disturb( DisturbType type, bool firstCircle, bool resistable ) { if ( !CheckDisturb( type, firstCircle, resistable ) ) return; if ( m_State == SpellState.Casting ) { if( !firstCircle && this is MagerySpell && ((MagerySpell)this).Circle == SpellCircle.First ) return; if ( CheckHandToHand( m_Caster ) ) return; m_State = SpellState.None; m_Caster.Spell = null; OnDisturb( type, true ); if ( m_CastTimer != null ) m_CastTimer.Stop(); if ( m_AnimTimer != null ) m_AnimTimer.Stop(); m_Caster.NextSpellTime = DateTime.Now + GetDisturbRecovery(); } else if ( m_State == SpellState.Sequencing ) { if( !firstCircle && this is MagerySpell && ((MagerySpell)this).Circle == SpellCircle.First ) return; if ( CheckHandToHand( m_Caster ) ) return; m_State = SpellState.None; m_Caster.Spell = null; OnDisturb( type, false ); Targeting.Target.Cancel( m_Caster ); } } public virtual void DoHurtFizzle() { m_Caster.FixedEffect( 0x3735, 6, 30 ); m_Caster.PlaySound( 0x5C ); } public virtual void OnDisturb( DisturbType type, bool message ) { if ( message ) m_Caster.SendLocalizedMessage( 500641 ); // Your concentration is disturbed, thus ruining thy spell. } public virtual bool CheckCast() { return true; } public virtual void SayMantra() { if ( m_Scroll is BaseWand ) return; if ( m_Info.Mantra != null && m_Info.Mantra.Length > 0 && m_Caster.Player ) m_Caster.PublicOverheadMessage( MessageType.Spell, m_Caster.SpeechHue, true, m_Info.Mantra, false ); } public virtual bool BlocksMovement{ get{ return true; } } public virtual bool CheckNextSpellTime{ get{ return !(m_Scroll is BaseWand); } } public bool Cast() { m_StartCastTime = DateTime.Now; if ( !m_Caster.CheckAlive() ) { return false; } else if ( m_Caster.Spell != null && m_Caster.Spell.IsCasting ) { m_Caster.SendLocalizedMessage( 502642 ); // You are already casting a spell. } else if ( !(m_Scroll is BaseWand) && (m_Caster.Paralyzed || m_Caster.Frozen) ) { m_Caster.SendLocalizedMessage( 502643 ); // You can not cast a spell while frozen. } else if ( CheckNextSpellTime && DateTime.Now < m_Caster.NextSpellTime ) { m_Caster.SendLocalizedMessage( 502644 ); // You have not yet recovered from casting a spell. } else if ( m_Caster is PlayerMobile && ( (PlayerMobile) m_Caster ).PeacedUntil > DateTime.Now ) { m_Caster.SendLocalizedMessage( 1072060 ); // You cannot cast a spell while calmed. } else if ( m_Caster.Mana >= ScaleMana( GetMana() ) ) { if ( m_Caster.Spell == null && m_Caster.CheckSpellCast( this ) && CheckCast() && m_Caster.Region.OnBeginSpellCast( m_Caster, this ) ) { m_State = SpellState.Casting; m_Caster.Spell = this; if ( RevealOnCast ) m_Caster.RevealingAction(); SayMantra(); TimeSpan castDelay = this.GetCastDelay(); if ( ShowHandMovement && m_Caster.Body.IsHuman ) { int count = (int)Math.Ceiling( castDelay.TotalSeconds / AnimateDelay.TotalSeconds ); if ( count != 0 ) { m_AnimTimer = new AnimTimer( this, count ); m_AnimTimer.Start(); } if ( m_Info.LeftHandEffect > 0 ) Caster.FixedParticles( 0, 10, 5, m_Info.LeftHandEffect, EffectLayer.LeftHand ); if ( m_Info.RightHandEffect > 0 ) Caster.FixedParticles( 0, 10, 5, m_Info.RightHandEffect, EffectLayer.RightHand ); } if ( ClearHandsOnCast ) m_Caster.ClearHands(); m_CastTimer = new CastTimer( this, castDelay ); m_CastTimer.Start(); OnBeginCast(); return true; } else { return false; } } else { m_Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502625 ); // Insufficient mana } return false; } public abstract void OnCast(); public virtual void OnBeginCast() { } public virtual void GetCastSkills( out double min, out double max ) { min = max = 0; //Intended but not required for overriding. } public virtual bool CheckFizzle() { if ( m_Scroll is BaseWand ) return true; double minSkill, maxSkill; GetCastSkills( out minSkill, out maxSkill ); if ( DamageSkill != CastSkill ) Caster.CheckSkill( DamageSkill, 0.0, Caster.Skills[ DamageSkill ].Cap ); return Caster.CheckSkill( CastSkill, minSkill, maxSkill ); } public abstract int GetMana(); public virtual int ScaleMana( int mana ) { double scalar = 1.0; // Lower Mana Needed for Concentration is capped at 50% int lmc = (int)(m_Caster.Skills[SkillName.Concentration].Value/2); if ( lmc > 50 ) lmc = 50; scalar -= (double)lmc / 100; return (int)(mana * scalar); } public virtual TimeSpan GetDisturbRecovery() { double delay = 1.0 - Math.Sqrt( (DateTime.Now - m_StartCastTime).TotalSeconds / GetCastDelay().TotalSeconds ); if ( delay < 0.2 ) delay = 0.2; return TimeSpan.FromSeconds( delay ); } public virtual int CastRecoveryBase{ get{ return 6; } } public virtual int CastRecoveryFastScalar{ get{ return 1; } } public virtual int CastRecoveryPerSecond{ get{ return 4; } } public virtual int CastRecoveryMinimum{ get{ return 0; } } public virtual TimeSpan GetCastRecovery() { int fcr = 0; if ( m_Caster.CheckSkill( SkillName.HandToHand, 0.0, 100.0 ) ) { fcr = (int)(m_Caster.Skills[SkillName.HandToHand].Value / 20); } int fcrDelay = -(CastRecoveryFastScalar * fcr); int delay = CastRecoveryBase + fcrDelay; if ( delay < CastRecoveryMinimum ) delay = CastRecoveryMinimum; return TimeSpan.FromSeconds( (double)delay / CastRecoveryPerSecond ); } public abstract TimeSpan CastDelayBase { get; } public virtual double CastDelayFastScalar { get { return 1; } } public virtual double CastDelaySecondsPerTick { get { return 0.25; } } public virtual TimeSpan CastDelayMinimum { get { return TimeSpan.FromSeconds( 0.25 ); } } public virtual TimeSpan GetCastDelay() { if ( m_Scroll is BaseWand ) return TimeSpan.Zero; // Faster casting cap of 2 (if not using the protection spell) // Faster casting cap of 0 (if using the protection spell) int fc = 0; if ( m_Caster.CheckSkill( SkillName.HandToHand, 0.0, 100.0 ) ) { if ( m_Caster.Skills[SkillName.HandToHand].Value > 50.0 ) fc = 1; else fc = 2; } if ( ProtectionSpell.Registry.Contains( m_Caster ) ) fc -= 2; TimeSpan baseDelay = CastDelayBase; TimeSpan fcDelay = TimeSpan.FromSeconds( -(CastDelayFastScalar * fc * CastDelaySecondsPerTick) ); //int delay = CastDelayBase + circleDelay + fcDelay; TimeSpan delay = baseDelay + fcDelay; if ( delay < CastDelayMinimum ) delay = CastDelayMinimum; //return TimeSpan.FromSeconds( (double)delay / CastDelayPerSecond ); return delay; } public virtual void FinishSequence() { m_State = SpellState.None; if ( m_Caster.Spell == this ) m_Caster.Spell = null; } public virtual bool CheckSequence() { int mana = ScaleMana( GetMana() ); if ( m_Caster.Deleted || !m_Caster.Alive || m_Caster.Spell != this || m_State != SpellState.Sequencing ) { DoFizzle(); } else if ( m_Scroll != null && (m_Scroll.Amount <= 0 || m_Scroll.Deleted || m_Scroll.RootParent != m_Caster || (m_Scroll is BaseWand && (((BaseWand)m_Scroll).Uses <= 0 || m_Scroll.Parent != m_Caster))) ) { DoFizzle(); } else if ( !ConsumeReagents() ) { m_Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502630 ); // More reagents are needed for this spell. } else if ( m_Caster.Mana < mana ) { m_Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502625 ); // Insufficient mana for this spell. } else if ( m_Caster is PlayerMobile && ((PlayerMobile) m_Caster).PeacedUntil > DateTime.Now ) { m_Caster.SendLocalizedMessage( 1072060 ); // You cannot cast a spell while calmed. DoFizzle(); } else if ( CheckFizzle() ) { m_Caster.Mana -= mana; if ( m_Scroll is SpellScroll ) m_Scroll.Consume(); else if ( m_Scroll is BaseWand ) ((BaseWand)m_Scroll).ConsumeCharge( m_Caster ); if ( m_Scroll is BaseWand ) { bool m = m_Scroll.Movable; m_Scroll.Movable = false; if ( ClearHandsOnCast ) m_Caster.ClearHands(); m_Scroll.Movable = m; } else { if ( ClearHandsOnCast ) m_Caster.ClearHands(); } return true; } else { DoFizzle(); } return false; } public bool CheckBSequence( Mobile target ) { return CheckBSequence( target, false ); } public bool CheckBSequence( Mobile target, bool allowDead ) { if ( !target.Alive && !allowDead ) { m_Caster.SendLocalizedMessage( 501857 ); // This spell won't work on that! return false; } else if ( Caster.CanBeBeneficial( target, true, allowDead ) && CheckSequence() ) { Caster.DoBeneficial( target ); return true; } else { return false; } } public bool CheckHSequence( Mobile target ) { if ( !target.Alive ) { m_Caster.SendLocalizedMessage( 501857 ); // This spell won't work on that! return false; } else if ( Caster.CanBeHarmful( target ) && CheckSequence() ) { Caster.DoHarmful( target ); return true; } else { return false; } } private class AnimTimer : Timer { private Spell m_Spell; public AnimTimer( Spell spell, int count ) : base( TimeSpan.Zero, AnimateDelay, count ) { m_Spell = spell; Priority = TimerPriority.FiftyMS; } protected override void OnTick() { if ( m_Spell.State != SpellState.Casting || m_Spell.m_Caster.Spell != m_Spell ) { Stop(); return; } if ( !m_Spell.Caster.Mounted && m_Spell.Caster.Body.IsHuman && m_Spell.m_Info.Action >= 0 ) m_Spell.Caster.Animate( m_Spell.m_Info.Action, 7, 1, true, false, 0 ); if ( !Running ) m_Spell.m_AnimTimer = null; } } private class CastTimer : Timer { private Spell m_Spell; public CastTimer( Spell spell, TimeSpan castDelay ) : base( castDelay ) { m_Spell = spell; Priority = TimerPriority.TwentyFiveMS; } protected override void OnTick() { if ( m_Spell.m_State == SpellState.Casting && m_Spell.m_Caster.Spell == m_Spell ) { m_Spell.m_State = SpellState.Sequencing; m_Spell.m_CastTimer = null; m_Spell.m_Caster.OnSpellCast( m_Spell ); m_Spell.m_Caster.Region.OnSpellCast( m_Spell.m_Caster, m_Spell ); m_Spell.m_Caster.NextSpellTime = DateTime.Now + m_Spell.GetCastRecovery();// Spell.NextSpellDelay; Target originalTarget = m_Spell.m_Caster.Target; m_Spell.OnCast(); if ( m_Spell.m_Caster.Player && m_Spell.m_Caster.Target != originalTarget && m_Spell.Caster.Target != null ) m_Spell.m_Caster.Target.BeginTimeout( m_Spell.m_Caster, TimeSpan.FromSeconds( 30.0 ) ); m_Spell.m_CastTimer = null; } } } } }