using System; using Server; using Server.Items; namespace Server.Items { public class FireballScroll : SpellScroll { [Constructable] public FireballScroll() : this( 1 ) { } [Constructable] public FireballScroll( int amount ) : base( 17, 0x1F3E, amount ) { } public FireballScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }