using System; using System.Collections; using Server.Network; using Server.Gumps; using System.Collections.Generic; namespace Server.Mobiles { public class SpawnerGump : Gump { private Spawner m_Spawner; public SpawnerGump( Spawner spawner ) : base( 50, 50 ) { m_Spawner = spawner; AddPage( 0 ); AddBackground( 0, 0, 410, 371, 5054 ); AddLabel( 95, 1, 0, "Creatures List" ); AddButton( 5, 347, 0xFB1, 0xFB3, 0, GumpButtonType.Reply, 0 ); AddLabel( 38, 347, 0x384, "Cancel" ); AddButton( 5, 325, 0xFB7, 0xFB9, 1, GumpButtonType.Reply, 0 ); AddLabel( 38, 325, 0x384, "Okay" ); AddButton( 110, 325, 0xFB4, 0xFB6, 2, GumpButtonType.Reply, 0 ); AddLabel( 143, 325, 0x384, "Bring to Home" ); AddButton( 110, 347, 0xFA8, 0xFAA, 3, GumpButtonType.Reply, 0 ); AddLabel( 143, 347, 0x384, "Total Respawn" ); for ( int i = 0; i < 13; i++ ) { AddButton( 5, ( 22 * i ) + 20, 0xFA5, 0xFA7, 4 + (i * 2), GumpButtonType.Reply, 0 ); AddButton( 38, ( 22 * i ) + 20, 0xFA2, 0xFA4, 5 + (i * 2), GumpButtonType.Reply, 0 ); AddImageTiled( 71, ( 22 * i ) + 20, 309, 23, 0xA40 ); AddImageTiled( 72, ( 22 * i ) + 21, 307, 21, 0xBBC ); string str = ""; if ( i < spawner.SpawnNames.Count ) { str = (string)spawner.SpawnNames[i]; int count = m_Spawner.CountCreatures( str ); AddLabel( 382, ( 22 * i ) + 20, 0, count.ToString() ); } AddTextEntry( 75, ( 22 * i ) + 21, 304, 21, 0, i, str ); } } public List CreateArray( RelayInfo info, Mobile from ) { List creaturesName = new List(); for ( int i = 0; i < 13; i++ ) { TextRelay te = info.GetTextEntry( i ); if ( te != null ) { string str = te.Text; if ( str.Length > 0 ) { str = str.Trim(); string t = Spawner.ParseType( str ); Type type = ScriptCompiler.FindTypeByName( t ); if ( type != null ) creaturesName.Add( str ); else from.SendMessage( "{0} is not a valid type name.", t ); } } } return creaturesName; } public override void OnResponse( NetState state, RelayInfo info ) { if ( m_Spawner.Deleted ) return; switch ( info.ButtonID ) { case 0: // Closed { break; } case 1: // Okay { m_Spawner.SpawnNames = CreateArray( info, state.Mobile ); break; } case 2: // Bring everything home { m_Spawner.BringToHome(); break; } case 3: // Complete respawn { m_Spawner.Respawn(); break; } default: { int buttonID = info.ButtonID - 4; int index = buttonID / 2; int type = buttonID % 2; TextRelay entry = info.GetTextEntry( index ); if ( entry != null && entry.Text.Length > 0 ) { if ( type == 0 ) // Spawn creature m_Spawner.Spawn( entry.Text ); else // Remove creatures m_Spawner.RemoveSpawned( entry.Text ); m_Spawner.SpawnNames = CreateArray( info, state.Mobile ); } break; } } } } }