using System; namespace Server.Items { [Furniture] [Flipable(0xB32, 0xB33)] public class Throne : Item { [Constructable] public Throne() : base(0xB33) { Weight = 1.0; } public Throne(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( Weight == 6.0 ) Weight = 1.0; } } [Furniture] [Flipable( 0xB2E, 0xB2F, 0xB31, 0xB30 )] public class WoodenThrone : Item { [Constructable] public WoodenThrone() : base(0xB2E) { Weight = 15.0; Hue = 0x49E; } public WoodenThrone(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( Weight == 6.0 ) Weight = 15.0; } } }