using System; namespace Server.Items { public class BarrelLid : Item { [Constructable] public BarrelLid() : base(0x1DB8) { Weight = 2; } public BarrelLid(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4)] public class BarrelStaves : Item { [Constructable] public BarrelStaves() : base(0x1EB1) { Weight = 1; } public BarrelStaves(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class BarrelHoops : Item { public override int LabelNumber { get { return 1011228; } } // Barrel hoops [Constructable] public BarrelHoops() : base(0x1DB7) { Weight = 5; } public BarrelHoops(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class BarrelTap : Item { [Constructable] public BarrelTap() : base(0x1004) { Weight = 1; } public BarrelTap(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }