using System; namespace Server.Items { [Furniture] [Flipable(0xEBB, 0xEBC)] public class TallMusicStand : Item { [Constructable] public TallMusicStand() : base(0xEBB) { Weight = 10.0; } public TallMusicStand(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( Weight == 8.0 ) Weight = 10.0; } } [Furniture] [Flipable(0xEB6,0xEB8)] public class ShortMusicStand : Item { [Constructable] public ShortMusicStand() : base(0xEB6) { Weight = 10.0; } public ShortMusicStand(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( Weight == 6.0 ) Weight = 10.0; } } }