using System; using Server; namespace Server.Items { public class Candle : BaseEquipableLight { public override int LitItemID{ get { return 0xA0F; } } public override int UnlitItemID{ get { return 0xA28; } } [Constructable] public Candle() : base( 0xA28 ) { if ( Burnout ) Duration = TimeSpan.FromMinutes( 20 ); else Duration = TimeSpan.Zero; Burning = false; Light = LightType.Circle150; Weight = 1.0; } public Candle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }