using System; using Server; namespace Server.Items { public class StrongVigorElixir : BaseVigorElixir { public override int MinRejuv { get{ return 20; } } public override int MaxRejuv { get{ return 25; } } public override double Delay { get{ return 10.0; } } [Constructable] public StrongVigorElixir( ) : base( PotionEffect.VigorStrong ) { Name = "elixir of vigor"; ItemID = 0x2037; } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); list.Add( 1070722, "Strong" ); } public StrongVigorElixir( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }