using System; using Server; namespace Server.Items { public class VigorElixir : BaseVigorElixir { public override int MinRejuv { get{ return 13; } } public override int MaxRejuv { get{ return 16; } } public override double Delay { get{ return 8.0; } } [Constructable] public VigorElixir( ) : base( PotionEffect.Vigor ) { Name = "elixir of vigor"; ItemID = 0x2038; } public VigorElixir( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }